What metrics will GameStop use to measure the success of the Pokémon battle event (e.g., social media engagement, foot traffic, sales lift)?
What GameStop is likely to track to judge the success of the skyâhigh PokĂ©mon battle
Although the press release does not list the exact KPIs that GameStop will use, companies that run highâvisibility, experienceâbased marketing eventsâespecially those that combine a brand milestone (Goodyearâs 100âyear anniversary) with a popâculture property (PokĂ©mon) and a âfirstâofâitsâkindâ stunt (a battle 1,000âŻft in the air)âgenerally measure success across three broad buckets: awareness & reach, engagement & sentiment, and commercial lift. Below is a detailed, stepâbyâstep breakdown of the specific metrics GameStop is almost certain to monitor, why each matters, and how they will be captured.
1. Awareness & Reach
Metric | How itâs Measured | Why it Matters |
---|---|---|
Impressions (Paid + Earned) | â Paid: Digital video ads, programmatic display, sponsored social posts. â Earned: PR coverage (online news sites, TV, radio), influencer posts, blog mentions. |
Shows the total âraw eyeballsâ the event generated across all touchpoints. |
Unique Reach | Unique users who saw any piece of content (social, streaming video, news article). | Avoids doubleâcounting and gives a clearer picture of how many people actually became aware. |
Media Value (EMV â Earned Media Value) | Assign dollar value to all earned placements (e.g., a feature in Variety = $X). | Translates PR exposure into a financial benchmark for ROI. |
Brandâsearch lift | Spike in Google/Bing searches for âGameStop PokĂ©monâ, âGoodyear Blimp Battleâ, etc., measured via Google Trends. | Indicates heightened curiosity and topâofâmind awareness. |
Geographic Reach | Heatâmap of where impressions originated (focus on LA metro, West Coast, national). | Helps GameStop gauge whether the event resonated beyond the local market. |
2. SocialâMedia & Digital Engagement
Metric | Tool / Source | Why it Matters |
---|---|---|
Hashtag performance (e.g., #GameStopSkyBattle, #GoodyearBlimp, #PokémonInTheSky) | Sprout Social, Brandwatch, native platform analytics. | Direct measure of conversation volume around the event. |
Engagement rate (likes, comments, shares, retweets, TikTok duets) | Platform dashboards (Facebook Insights, Instagram Insights, TikTok Analytics, X/Twitter Analytics). | Indicates how compelling the content is; higher rates â deeper audience connection. |
Video Views & Completion Rate (YouTube, TikTok, Instagram Reels, X Shorts) | YouTube Studio, TikTok Business Center. | Shows how many people watched the battle footage and how many stayed till the end (critical for message retention). |
Mentions & Sentiment | Social listening platforms (Meltwater, Talkwalker). | Not just volume but qualityâpositive vs. negative chatter. |
UserâGenerated Content (UGC) volume | Count of fan videos, memes, fan art that reference the event. | UGC is a powerful indicator of organic enthusiasm and can fuel further reach. |
Website traffic spikes (GameStop.com, specific âPokĂ©mon Battleâ landing page) | Google Analytics, Adobe Analytics. | Reflects interest translating into site visits, a prerequisite for sales. |
Conversion funnel metrics (clickâthrough from social â product pages) | UTMâtagged URLs, Adobe Analytics. | Connects engagement directly to purchase intent. |
3. InâStore & OmniâChannel Commercial Lift
Metric | How itâs Tracked | Relevance |
---|---|---|
Foot Traffic (store visits) | Retail traffic counters, iPad âPeople Countâ sensors, or thirdâparty footâtraffic analytics (e.g., Placer.ai). | Direct measure of whether the event drove people to physical locations. |
Sales Lift â PokĂ©monârelated SKU | Sameâstore sales comparison YoY/YoYâsameâperiod (baseline vs. postâevent). | Quantifies incremental revenue tied to the partnership. |
Overall Store Sales Lift | Sameâstore net sales; compare week of event to prior weeks and to a control group of stores not targeted. | Shows whether the event had halo effect beyond PokĂ©mon items. |
Online Sales Lift (eâcommerce) | Order volume, average order value (AOV), units per order (UPO) for PokĂ©mon products. | Captures the digital side of the funnel. |
Promotional Redemption Rate (e.g., QRâcode scan â discount on PokĂ©mon merchandise) | Redemption data from POS and eâcommerce platform. | Indicates how many engaged fans turned interest into a measurable action. |
New Loyalty Program Signâups | GameStop PowerUp Rewards enrollment spikes (tracked via CRM). | Longâterm value: each new member can be nurtured for future sales. |
Average Basket Size | Comparison of basket value preâ vs. postâevent for stores near the launch zone. | Determines whether the event increased crossâsell opportunities. |
Inventory Turnover for PokĂ©mon SKU | Days of inventory on hand before vs. after the event. | Shows supplyâchain impact and effectiveness of demand generation. |
4. Experiential & BrandâEquity Metrics
Metric | Method | Why itâs Important |
---|---|---|
Postâevent brandâawareness surveys (online panels, inâstore kiosks) | Ask respondents âRecall the GameStopâGoodyear PokĂ©mon event?â and measure aided/unâaided recall. | Provides a direct measurement of memory lift. |
Net Promoter Score (NPS) change | Compare preâ vs. postâevent NPS among GameStop customers. | Indicates shifts in brand advocacy. |
Brand sentiment lift | Sentiment analysis of social chatter + survey data. | Positive sentiment correlates with higher purchase intent. |
Media coverage quality (tone of articles, placement) | Media monitoring tools categorize mentions as positive/neutral/negative and rank outlet tier. | Highâquality coverage adds premium value to the partnership. |
Influencer KPI performance | For any partnered creators (e.g., Pokémon YouTubers), track their specific metrics: reach, engagement, affiliate link clicks. | Validates the effectiveness of influencer collaborations within the event. |
5. ROI & CostâEffectiveness
Metric | Calculation | Insight |
---|---|---|
Cost per Impression (CPI) | Total media/activation spend Ă· total impressions. | Benchmark against other brand activations. |
MarketingâAttributed Revenue | Revenue from PokĂ©mon SKU + incremental store sales Ă attribution factor (e.g., 30âŻ% lift credited to event). | Determines the direct financial return. |
Return on Ad Spend (ROAS) | MarketingâAttributed Revenue Ă· total spend on the activation. | Core efficiency metric. |
Earned Media Value (EMV) vs. Paid Spend Ratio | EMV Ă· Paid Media Spend. | Shows how much âfreeâ exposure the event generated. |
Customer Lifetime Value (CLV) uplift | Projected CLV of new loyalty members vs. baseline. | Longâterm profitability impact. |
How GameStop Will Likely Pull All This Together
Dashboard Integration â Using a BusinessâIntelligence platform (Tableau, Power BI, or Looker), GameStop can merge data streamsâsocial listening, Google Analytics, POS, footâtraffic sensors, and media monitoringâinto a single âEvent Impactâ dashboard that updates in real time.
Attribution Modeling â A multiâtouch attribution model (e.g., linear or timeâdecay) will allocate credit to each touchpoint (social post, PR article, QR scan, inâstore display). This helps isolate which channel drove the biggest sales lift.
Control Group Analysis â Stores outside the LosâŻAngeles market or not exposed to the eventâs localized promotions serve as a baseline for comparing footâtraffic and sales changes, ensuring that observed lifts are not simply seasonal.
PostâEvent Survey & Sentiment Study â Shortly after the battle, GameStop can field a brief online poll to its PowerUp Rewards members and to a broader consumer panel to capture recall, favorability, and purchase intent. The results enrich quantitative data with qualitative insights.
Executive Summary â At the end of the measurement window (typically 4â6âŻweeks postâevent), GameStop will compile a KPI scorecard that includes:
- Reach: XâŻM impressions, YâŻM unique users, $ZâŻMM EMV.
- Engagement: # of hashtag uses, video views, engagement rate.
- Commercial Lift: % increase in PokĂ©mon SKU sales, footâtraffic bump, new loyalty signâups.
- ROI: ROAS, CPI, CLV uplift.
- Brand Impact: lift in aided recall, NPS shift.
- Reach: XâŻM impressions, YâŻM unique users, $ZâŻMM EMV.
Bottom Line
GameStop will evaluate the PokĂ©mon battleâs success through a blend of awareness, engagement, and commercial metricsâincluding impressions, hashtag usage, video views, sentiment, foot traffic, sales uplift (both inâstore and online), loyaltyâprogram growth, and overall ROI. By triangulating data from social platforms, media monitoring tools, POS systems, and postâevent surveys, the company can quantify how effectively the skyâhigh partnership with Goodyear translated a spectacular spectacle into tangible brand and revenue gains.