SEOUL, South Korea, Aug. 12, 2025 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (âDoubleDownâ or the âCompanyâ), a leading developer and publisher of digital games on mobile and web-based platforms, today announced unaudited financial results for the second quarter ended June 30, 2025. Beginning with the fourth quarter of 2024, the Company is reporting its financial results in accordance with International Financial Reporting Standards (âIFRSâ). As such, the financial results for the second quarter of 2025, as well as the comparable period for 2024, reflect IFRS. The Company previously reported its financial results in accordance with accounting principles generally accepted in the United States of America (âUS GAAPâ).
Related Questions
Are there any notable changes in gross margin, operating expense ratios, or costâstructure efficiencies resulting from the IFRS adoption?
What impact, if any, did macroâeconomic factors (e.g., inflation, consumer spending trends in key markets) have on DoubleDownâs Q2 performance?
Did the company disclose any new risk factors, regulatory developments, or legal matters that could affect future earnings or stock volatility?
How is DoubleDownâs pipeline of new game releases and updates expected to drive future revenue and profitability?
What is the marketâs reaction to the earnings release (e.g., price movement, analyst revisions), and how might that influence shortâterm trading opportunities?
How will the transition to IFRS affect the comparability of DoubleDown Interactiveâs financial metrics and valuation multiples?
What were the key drivers behind the Q2 2025 revenue and net income performance, and how do they compare to Q2 2024 under the new reporting framework?
Did DoubleDown provide any guidance or outlook for Q3 2025 or the fullâyear 2025, and what assumptions underpin that guidance?
What is the current cashâbalance and runway after the reported Q2 results, and are there any planned capitalâexpenditure or M&A activities?
How does DoubleDownâs user growth, average revenue per user (ARPU), and monetization trends in Q2 2025 compare to its major competitors in the mobile gaming space?