Which of AppLovin's product lines or partnerships will benefit most from the Apple-Epic situation?
Answer
AppLovinâs CEO, AdamâŻForoughi, said the company will be one of the âbig winnersâ from the AppleâŻvs.âŻEpic legal fight. While the press release didnât name a single product, the nature of the dispute points to a clear set of AppLovin offerings that are positioned to capture the upside:
Product / Partnership | Why it will benefit most from the AppleâEpic fallout |
---|---|
MAXâŻAd Mediation Platform (formerly âMAXâ) | ⢠Inâappâpurchase (IAP) friction â The lawsuit centers on Appleâs control of the App Store and its 30âŻ% cut of IAPs. If developers (especially game studios) start looking for ways to reduce reliance on Appleâs billing system, they will gravitate toward platforms that can route users to alternative payment flows or monetize via ads instead of IAPs. ⢠Higher demand for crossâplatform ad serving â Epicâs âFortniteâ and other largeâscale games are likely to explore multiâstore distribution (Google Play, directâdownload, thirdâparty stores). Those games need a mediation layer that can serve ads on iOS without being blocked by Appleâs policies â MAX is already integrated with the majority of iOSâfriendly ad networks and can deliver ânonâAppâStoreâ ad revenue. ⢠Policyâfriendly SDKs â MAXâs SDK is built to comply with Appleâs privacy rules (SKAdNetwork, limitedâtracking). As Apple tightens its rules, developers will prefer a mediation partner that already meets those standards, giving MAX a clear edge. |
AppLovin Marketplace (formerly âAppDiscoveryâ) | ⢠Alternative discovery & acquisition â Epicâs lawsuit may push developers to look beyond Appleâs App Store for user acquisition. The Marketplaceâs âAppDiscoveryâ tools (recommendation engines, nativeâinstall ads, and deepâlinking) let developers acquire users on iOS without relying on Appleâs search ranking. ⢠Directâtoâconsumer offers â With the potential for new âstoreâagnosticâ distribution models, developers will need a way to surface offers, bundles, and crossâpromotions. AppLovinâs Marketplace is designed for exactly that, positioning it as the goâto solution for developers seeking to sidestep Appleâs ecosystem. |
GamingâSDK & Partnerships with Large Game Studios (including Epicârelated developers) | ⢠Epicârelated titles will still need adâmonetisation â Even if Epicâs own titles (e.g., Fortnite) move to a âstoreâagnosticâ model, they will still need a robust adâmonetisation partner that can serve highâvalue video and interstitial ads on iOS. AppLovin already has deep integrations with topâgrossing mobile games, and those relationships will be reinforced as Epicâaffiliated studios look for a partner that can navigate Appleâs new policy landscape. ⢠Coâmarketing & revenueâshare deals â The fallout creates an environment where developers are more open to revenueâshare agreements that bypass Appleâs 30âŻ% cut. AppLovinâs flexible partnership structures (e.g., âPerformanceâBasedâ deals) will be especially attractive, allowing both parties to capture a larger slice of the adârevenue pie. |
Unity & other major SDK partners (secondary but still relevant) | ⢠Networkâeffect amplification â Unityâs crossâplatform engine is already a major conduit for AppLovinâs adâtech. As more developers seek âstoreâagnosticâ deployment, Unityâintegrated SDKs (including AppLovinâs) will see a surge in adoption, indirectly benefitting AppLovinâs adâselling capacity. ⢠Sharedâpolicy compliance â Both Apple and Unity are working on SKAdNetworkâcompatible solutions. AppLovinâs early alignment with those standards gives it a firstâmover advantage in the Unity ecosystem. |
Bottomâline Takeaway
The MAX adâmediation platform is the clear frontârunner for capturing the upside of the AppleâEpic dispute because:
- It directly addresses the core painâpoint of the lawsuit â the high cost and control of inâapp purchases on iOS.
- It offers a policyâcompliant, crossâstore adâdelivery solution that lets developers monetize without leaning on Appleâs billing system.
- It is already embedded in the majority of topâgrossing iOS games, many of which are either owned by Epic or will follow Epicâs strategic shift.
The AppLovin Marketplace and gamingâSDK partnerships (especially with studios that are Epicâaffiliated or Epicâinspired) will act as powerful secondary growth engines, enabling developers to acquire users and generate ad revenue outside Appleâs traditional App Store funnel.
In short, MAXâŻ+âŻAppLovinâs broader gamingâSDK ecosystem will be the product line that benefits most from the AppleâEpic situation, with the Marketplace and strategic developer partnerships providing the nextâlayer of upside.