Which of AppLovin's product lines or partnerships will benefit most from the Apple-Epic situation? | APP (Aug 07, 2025) | Candlesense

Which of AppLovin's product lines or partnerships will benefit most from the Apple-Epic situation?

Answer

AppLovin’s CEO, Adam Foroughi, said the company will be one of the “big winners” from the Apple vs. Epic legal fight. While the press release didn’t name a single product, the nature of the dispute points to a clear set of AppLovin offerings that are positioned to capture the upside:

Product / Partnership Why it will benefit most from the Apple‑Epic fallout
MAX Ad Mediation Platform (formerly “MAX”) • In‑app‑purchase (IAP) friction – The lawsuit centers on Apple’s control of the App Store and its 30 % cut of IAPs. If developers (especially game studios) start looking for ways to reduce reliance on Apple’s billing system, they will gravitate toward platforms that can route users to alternative payment flows or monetize via ads instead of IAPs.
• Higher demand for cross‑platform ad serving – Epic’s “Fortnite” and other large‑scale games are likely to explore multi‑store distribution (Google Play, direct‑download, third‑party stores). Those games need a mediation layer that can serve ads on iOS without being blocked by Apple’s policies – MAX is already integrated with the majority of iOS‑friendly ad networks and can deliver “non‑App‑Store” ad revenue.
• Policy‑friendly SDKs – MAX’s SDK is built to comply with Apple’s privacy rules (SKAdNetwork, limited‑tracking). As Apple tightens its rules, developers will prefer a mediation partner that already meets those standards, giving MAX a clear edge.
AppLovin Marketplace (formerly “AppDiscovery”) • Alternative discovery & acquisition – Epic’s lawsuit may push developers to look beyond Apple’s App Store for user acquisition. The Marketplace’s “AppDiscovery” tools (recommendation engines, native‑install ads, and deep‑linking) let developers acquire users on iOS without relying on Apple’s search ranking.
• Direct‑to‑consumer offers – With the potential for new “store‑agnostic” distribution models, developers will need a way to surface offers, bundles, and cross‑promotions. AppLovin’s Marketplace is designed for exactly that, positioning it as the go‑to solution for developers seeking to sidestep Apple’s ecosystem.
Gaming‑SDK & Partnerships with Large Game Studios (including Epic‑related developers) • Epic‑related titles will still need ad‑monetisation – Even if Epic’s own titles (e.g., Fortnite) move to a “store‑agnostic” model, they will still need a robust ad‑monetisation partner that can serve high‑value video and interstitial ads on iOS. AppLovin already has deep integrations with top‑grossing mobile games, and those relationships will be reinforced as Epic‑affiliated studios look for a partner that can navigate Apple’s new policy landscape.
• Co‑marketing & revenue‑share deals – The fallout creates an environment where developers are more open to revenue‑share agreements that bypass Apple’s 30 % cut. AppLovin’s flexible partnership structures (e.g., “Performance‑Based” deals) will be especially attractive, allowing both parties to capture a larger slice of the ad‑revenue pie.
Unity & other major SDK partners (secondary but still relevant) • Network‑effect amplification – Unity’s cross‑platform engine is already a major conduit for AppLovin’s ad‑tech. As more developers seek “store‑agnostic” deployment, Unity‑integrated SDKs (including AppLovin’s) will see a surge in adoption, indirectly benefitting AppLovin’s ad‑selling capacity.
• Shared‑policy compliance – Both Apple and Unity are working on SKAdNetwork‑compatible solutions. AppLovin’s early alignment with those standards gives it a first‑mover advantage in the Unity ecosystem.

Bottom‑line Takeaway

The MAX ad‑mediation platform is the clear front‑runner for capturing the upside of the Apple‑Epic dispute because:

  1. It directly addresses the core pain‑point of the lawsuit – the high cost and control of in‑app purchases on iOS.
  2. It offers a policy‑compliant, cross‑store ad‑delivery solution that lets developers monetize without leaning on Apple’s billing system.
  3. It is already embedded in the majority of top‑grossing iOS games, many of which are either owned by Epic or will follow Epic’s strategic shift.

The AppLovin Marketplace and gaming‑SDK partnerships (especially with studios that are Epic‑affiliated or Epic‑inspired) will act as powerful secondary growth engines, enabling developers to acquire users and generate ad revenue outside Apple’s traditional App Store funnel.

In short, MAX + AppLovin’s broader gaming‑SDK ecosystem will be the product line that benefits most from the Apple‑Epic situation, with the Marketplace and strategic developer partnerships providing the next‑layer of upside.